

Now, with DEX, a percentage of their defense will be ignored as Armour Penetration. DEX – When facing targets with high defense, having more ATK may mean very little.Now, magic damage has a dedicated defensive stat called RES which also provides Magical Damage Reduction, allowing a percentage of magic damage to be reduced in addition to flat amounts. RES – RPG Maker VX originally caused magic damage to share the same defensive stat as physical damage.Now, AGI also provides a boost to evasion allowing high AGI stats to not only allow characters to act faster but to evade attacks more often. AGI – Aside from affecting turns, AGI never seemed too important in turn based RPG battle systems (including the RMVX default system).Magic-based skills will fluctuate less in damage with higher magical damage mastery allowing them to deal damage closer to their maximum potential. INT – Similar to ATK, INT now provides Magical Damage Mastery.Having higher physical damage reduction will reduce damage taken by a percentage in addition to a flat decrease allowing for high defensive stats to have meaning. Normally, defense tends to be an overlooked stat in many RPG’s due to how insignificant it becomes near late game. DEF – Now provides a bonus effect called Physical Damage Reduction.With higher ATK, the physical damage mastery is higher causing the fluctuations to be less and remain closer to the upper maximum damage a battler can deal. Any kind of physical damage tends to fluctuate by default in RMVX. ATK – Now provides a bonus effect called Physical Damage Mastery.
Rpg maker mv custom stats install#
However, for those who wish to use more than just the defaults and for those who wish to have more control over the numbers can use this script to install several new stats and also link together existing stats with new effects! Stat points an Actor will gain upon level.RPG Maker VX by default uses a minimal amount of stats to convey various battle elements. The “Default Formula” Parameter can be used to set up a formula for how many Stat points can be gained by leveling up the Actors. Here is a list of all the available stats and their three-letter codes. Within here, a list of stats will be available and their variables canīe changed to fit with your needs. Simply go to the customizable editors, and select “Stat Distribution Editor”. In order to customize the properties of stats, you must use the Database EX. Otherwise, notetags can be used to customize the statsĪdds stats to the Actor’s already existing upgradeable stats. In order to determine what stats can be upgraded, use the “Default Stats” This adds a specific amount points to a specific Actor. To 0 will open the menu for the party’s leader.ĪddStatPoints Party

This opens the Stat Distribution Menu for the specified Actor based on the This opens the Stat Distribution Menu for the specified Actor ID. Use the following plugin commands to preform various actions. A command is added to the menu which allowsĪccess to a new menu for stat distribution! This plugin allows players to distribute points to different stats of theĪctors at his or her discretion. A command is added to the menu which allows access to a new menu for stat distribution! This plugin allows players to distribute points to different stats of the Actors at his or her discretion.
